In Falsus Songs: Complete Guide to Every Track, Chart Level, and Unlock
A complete guide to In Falsus songs — the demo five, MIN/EVO/ULT/FBD chart levels, arc tracklists, unlock tips, and how to progress faster.
Why the In Falsus Song List Is the Real Progression System
In Falsus songs are the backbone of one of the most talked-about rhythm games on Steam, and the tracklist is the fastest way to understand how the game actually works. Knowing which In Falsus songs belong to the demo, which belong to the launch arc structure, and which difficulty tiers each chart supports turns a confusing library into a clear practice plan. This guide breaks down the tracklist, the chart levels, and the habits that help players climb faster — whether you are brand new or already chasing full clears.
Most rhythm games treat a song list as a menu. In Falsus treats it as a curriculum. Every track carries multiple chart tiers, and each tier is rated on the same numeric scale the community uses to compare difficulty across the whole library. That means your library is also your difficulty ladder: the song you can barely survive on one tier is often the same song you can farm for accuracy on another.
Here is the at-a-glance picture of how the library is built, based on official posts and community-maintained wikis.
| Element | What it means |
|---|---|
| Chart tiers per song | Four: MIN, EVO, ULT, FBD |
| Difficulty rating scale | Roughly 1–15, applied per chart, not per song |
| Launch library | Around 70 songs, with 40+ originals (community reports) |
| Library with DLC counted | Roughly 75 tracks once the five Virtual Singers DLC songs are included |
| Platform | Steam |
| Organization | Arcs and packs, plus unlock pools referenced by community trackers |
The practical consequence is simple: when players say they are "stuck," they usually are not stuck on a song. They are stuck on a tier. Separating those two ideas is the single biggest mindset shift this game rewards.
The Demo Five: Every Track in the In Falsus Songs Sampler
Before the full release, the playable demo shipped with five tracks, and the official In Falsus account announced them alongside a release date of February 11. The same post noted the demo presented those five songs across "3+1" difficulty levels, giving new players room to warm up before the full game arrived.
Those five demo tracks are worth knowing even now, because they became the first impression most players had of the game — and several of them are still cited as favorites in early hands-on impressions.
| Song | Artist | Why players remember it |
|---|---|---|
| Cryogenic | Camellia ft. Petra Gurin | Widely named a standout of the demo in early impressions |
| Hyaloüyne | ak+q | A frequent favorite among rhythm game veterans |
| Ordirehv | Feryquitous | Often praised for its dense, technical feel |
| à la mode | aran | A lighter, more melodic change of pace |
| Ghost Ray | Qlarabelle & crayvxn | A collaboration track that rounded out the sampler |
If you are still deciding whether to commit, the demo is the cheapest audition available — five In Falsus songs is enough to tell you whether the note-reading style and timing windows suit you. Community reports consistently describe the demo as short but revealing, which is exactly what a demo should be.
MIN, EVO, ULT, FBD: How In Falsus Songs Chart Levels Work
Difficulty in In Falsus is layered. Each song carries four charts, and the community refers to them by tier name rather than by number alone. The numeric rating tells you where a chart sits on the global scale; the tier name tells you what kind of chart it is meant to be.
| Tier | Role | Typical rating range | When to attempt it |
|---|---|---|---|
| MIN | Entry point | Low end of the scale | First contact with a new song |
| EVO | Intermediate | Mid range | After a comfortable MIN clear |
| ULT | Advanced | Upper-mid range | Once pattern reading feels automatic |
| FBD | Top difficulty | Highest range | Endgame; expect stamina and precision demands |
A good illustration is "Be There" by PSYQUI, which community wikis list at 3 / 6 / 10 / 12 across the four tiers. That spread is normal, and it is why two players can both say they "cleared Be There" and mean completely different things.
Two rules of thumb follow from this. First, never judge a song by its easiest chart — a gentle MIN can hide a brutal FBD. Second, treat the rating as a ranking tool, not a promise: a 10 that suits your playstyle can be easier than a 9 that does not. Ratings describe difficulty in general, not difficulty for you specifically.
How Many In Falsus Songs Are There? Release Counts, Arcs, and DLC
Track counts in this game move with every patch, so the honest answer is "more than when you last checked." Community sources disagree slightly depending on what they count, and that disagreement is informative rather than confusing.
| Source type | Reported count | What it includes |
|---|---|---|
| Community wiki (Fandom) | About 70 songs | Launch library, with 40+ originals |
| Community wiki (Miraheze) | Per-song table with arc/pack and version columns | Includes version tags such as 1.0.2c |
| Community guide trackers | About 75 tracks | Adds the five Virtual Singers DLC songs |
The Miraheze song list is the most granular of these, because it records each track's arc or pack alongside a game version. That version column is genuinely useful: if a song appeared in a later patch, its chart design reflects a later era of the game's charting philosophy.
Community trackers also reference an arc structure spanning Arc 1 through Arc 4, plus unlock pools sometimes described as "Iota drop pools." Treat those labels as player shorthand rather than official terminology — they are community reports, and they shift as the game updates. What matters practically is that most songs are tied to progression rather than to a purchase, so playing consistently unlocks more of the library over time.
For official news, patch notes, and announcements, the official In Falsus account on X is the most reliable primary source, and it is where demo details and release information were first posted.
Standout Artists, Unlock Tips, and Practice Habits
The artist roster is one of the strongest arguments for the library. Names like Camellia, ak+q, Feryquitous, aran, PSYQUI, and Qlarabelle appear across the tracklist, and the game leans heavily on original compositions rather than licensed filler — community counts put originals at more than half the launch library.
That matters for practice, because original charts are usually designed with the game's own mechanics in mind rather than retrofitted from another format.
Here are habits that consistently show up in player experience reports from people climbing the tiers:
- Clear MIN on everything first. A wide, shallow library beats a narrow, deep one early on. Variety teaches pattern vocabulary faster than grinding one chart.
- Use EVO as your working tier. It is the tier where most players actually improve, because it is hard enough to demand reading skill but forgiving enough to finish.
- Replay for accuracy, not just for clears. A cleared chart with sloppy timing is a chart you have not really learned.
- Save FBD attempts for when you are fresh. Top-tier charts punish fatigue far more than mid-tier ones do.
- Track your own ratings, not just the game's. Note which numbers you can clear consistently and which ones you cannot.
| Goal | Best tier to spend time on | Why |
|---|---|---|
| Building pattern vocabulary | MIN | Low pressure, high variety |
| Improving accuracy | EVO | Demanding but finishable |
| Raising your ceiling | ULT | Forces uncomfortable reading |
| Testing your limits | FBD | Reveals stamina and precision gaps |
A short, focused session beats a long, sloppy one almost every time. Twenty minutes on a tier just above your comfort zone will do more for you than an hour of re-clearing charts you already own.
Frequently Asked Questions
What are the In Falsus songs included in the demo? The demo featured five tracks: "Cryogenic" by Camellia ft. Petra Gurin, "Hyaloüyne" by ak+q, "Ordirehv" by Feryquitous, "à la mode" by aran, and "Ghost Ray" by Qlarabelle & crayvxn. The official account noted they were presented across 3+1 difficulty levels.
How many difficulty levels does each In Falsus song have? Four tiers: MIN, EVO, ULT, and FBD. Each tier has its own chart and its own numeric rating, so one song can span a very wide difficulty range.
How many In Falsus songs are in the full game? Community wikis report roughly 70 songs at launch, with more than 40 originals, and community trackers list about 75 tracks once the five Virtual Singers DLC songs are counted. Expect that number to grow with updates.
Do I need the demo to enjoy the full game? No — the demo is simply a free sampler of five tracks. It is a good way to test the timing feel before committing, but the full library is where the progression structure actually lives.
The short version: In Falsus songs are not just content to unlock, they are the tool you use to get better. Learn the tiers, respect the ratings, and let the library teach you.
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